Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
26733
?
22152
?
27692
?
15825
?
10762
?
26109
?
22664
?
17728
?
51491
?
26279
Total damage to objectives
10270
31202
8155
3573
1152
22217
55849
8876
32617
9454
Total damage to buildings
8251
0
4976
3573
1152
17809
1049
719
11285
3764
Total damage shielded
0
0
0
0
0
0
0
0
0
3922
Total heals on teammates
0
0
0
0
792
0
0
0
0
1087

Abilities usage

in numbers

Siphoning Strike (Q)

246xpressed

Wither (W)

20xpressed

Spirit Fire (E)

37xpressed

Fury of the Sands (R)

6xpressed

?

Nasus

Toughest Matchups

These champions counter Aatrox
?
Yorick
55.1%
401 Matches
?
TahmKench
54.4%
507 Matches
?
Trundle
54.4%
285 Matches
?
Illaoi
53.6%
407 Matches
?
Ornn
53.4%
294 Matches
?
KSante
53.4%
234 Matches
?
Garen
52.6%
801 Matches
?
Pantheon
52.3%
153 Matches
?
Gwen
52.2%
270 Matches
?
Sion
52.0%
348 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.7% WR(11981 Matches)
?
?
51.5% WR(4515 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.53% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nasus
?
Yorick
2.40KDA0.50
0.40%Kill Participation0.13%
12Vision Score11
26,733Damage Dealt26,109
56Max CS Advantage12
64CS in First 10 Minutes68

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead1
Blue57,568G
Difference+7,461G
Red65,029G
?
14,131G
?
11,412G
?
13,084G
?
11,203G
?
7,738G
1,848G
2,401G
3,471G
5,545G
4,834G
12,283G
?
13,813G
?
9,613G
?
16,748G
?
12,572G
?